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Profectus / game/settings / Settings

Interface: Settings ​

The player's settings object.

Properties ​

active ​

active: string

The ID of the active save.

Defined in ​

profectus/src/game/settings.ts:13


alignUnits ​

alignUnits: boolean

Whether to align modifiers to the unit.

Defined in ​

profectus/src/game/settings.ts:23


hideChallenges ​

hideChallenges: boolean

Defined in ​

profectus/src/features/challenges/challenge.tsx:294


msDisplay ​

msDisplay: AchievementDisplay

Defined in ​

profectus/src/features/achievements/achievement.tsx:230


saves ​

saves: string[]

The IDs of all created saves.

Defined in ​

profectus/src/game/settings.ts:15


showHealthWarning ​

showHealthWarning: boolean

Whether or not to show a video game health warning after playing excessively.

Defined in ​

profectus/src/game/settings.ts:25


showTPS ​

showTPS: boolean

Whether or not to show the current ticks per second in the lower left corner of the page.

Defined in ​

profectus/src/game/settings.ts:17


theme ​

theme: Themes

The current theme to display the game in.

Defined in ​

profectus/src/game/settings.ts:19


unthrottled ​

unthrottled: boolean

Whether or not to cap the project at 20 ticks per second.

Defined in ​

profectus/src/game/settings.ts:21