Profectus / game/settings / Settings
Interface: Settings ​
The player's settings object.
Properties ​
active ​
active:
string
The ID of the active save.
Defined in ​
profectus/src/game/settings.ts:13
alignUnits ​
alignUnits:
boolean
Whether to align modifiers to the unit.
Defined in ​
profectus/src/game/settings.ts:23
hideChallenges ​
hideChallenges:
boolean
Defined in ​
profectus/src/features/challenges/challenge.tsx:294
msDisplay ​
msDisplay:
AchievementDisplay
Defined in ​
profectus/src/features/achievements/achievement.tsx:230
saves ​
saves:
string
[]
The IDs of all created saves.
Defined in ​
profectus/src/game/settings.ts:15
showHealthWarning ​
showHealthWarning:
boolean
Whether or not to show a video game health warning after playing excessively.
Defined in ​
profectus/src/game/settings.ts:25
showTPS ​
showTPS:
boolean
Whether or not to show the current ticks per second in the lower left corner of the page.
Defined in ​
profectus/src/game/settings.ts:17
theme ​
theme:
Themes
The current theme to display the game in.
Defined in ​
profectus/src/game/settings.ts:19
unthrottled ​
unthrottled:
boolean
Whether or not to cap the project at 20 ticks per second.