Profectus / game/boards/board / setupUniqueIds
Function: setupUniqueIds() ​
setupUniqueIds(
nodes):ComputedRef<number>
Create a computed ref that can assist in assigning new nodes an ID unique from all current nodes.
Parameters ​
nodes ​
MaybeRefOrGetter<object[]>
The list of current nodes with IDs as properties
Returns ​
ComputedRef<number>
A computed ref that will give the value of the next unique ID