Profectus / game/layers / addLayer
Function: addLayer() ​
addLayer(
layer
,player
):void
Enables a layer object, so it will be updated every tick. Note that accessing a layer/its properties does NOT require it to be enabled. For dynamic layers you can call this function and removeLayer as necessary. Just make sure data/projEntry.getInitialLayers will provide an accurate list of layers based on the player data object. For static layers just make data/projEntry.getInitialLayers return all the layers.
Parameters ​
layer ​
The layer to add.
player ​
The player data object, which will have a data object for this layer.
layers ​
Record
<string
, Record
<string
, unknown
>>
Returns ​
void