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Profectus / game/persistence / isPersistent

Function: isPersistent() ​

isPersistent(value): value is Persistent<State>

Type guard for whether an arbitrary value is a persistent ref

Parameters ​

value ​

unknown

The value that may or may not be a persistent ref

Returns ​

value is Persistent<State>

Defined in ​

profectus/src/game/persistence.ts:195