Profectus / game/boards / Draggable
Component: Draggable ​
Props ​
position ​
Ref<NodePosition>
Events ​
mouseDown() ​
mouseDown: (
parameter) =>void
Parameters ​
parameter ​
Returns ​
void
mouseUp() ​
mouseUp: (
parameter) =>void
Parameters ​
parameter ​
Returns ​
void