Skip to content

Profectus / features/resources/resource

features/resources/resource ​

This feature represents a resource the player can accumulate, spend, etc.

ts
const points = createResource<DecimalSource>(10, "points");

When passing this resource into other features, make sure to wrap it in noPersist to ensure there's no issues when saving/loading.

ts
const upgrade = createUpgrade(() => ({
    ...,
    requirements: createCostRequirement(() => ({
        cost: 10,
        resource: noPersist(points)
    }))
}));

You can also turn refs from other features into resources, to still benefit from them having a name and precision:

ts
const repeatable = createRepeatable(() => ({ ... }));

const repeatableLevels = createResource(repeatable.amount, "levels");

Index ​

Interfaces ​

Functions ​