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Profectus / features/reset

features/reset ​

This feature represents some amount of state that can be reset to their default values, often as part of a prestige mechanic or some resettable minigame.

ts
const reset = createReset(() => ({
    thingsToReset: noPersist([upg1, ach2])
}));

You can then call reset to reset those items, such as on a reset button:

ts
const resetButton = createClickable(() => ({
    display: "Reset game",
    onClick: reset.reset
}));

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