Module: game/state
Interfaces
Transient
• Transient: Object
An object of global data that is not persistent.
Name | Type | Description |
---|---|---|
NaNPath? | string [] | The location within the player save data object of the NaN value. |
NaNPersistent? | Persistent <DecimalSource > | The ref that was being set to NaN. |
errors | Error [] | List of errors that have occurred, to show the user. |
hasNaN | boolean | Whether or not a NaN value has been detected and undealt with. |
lastTenTicks | number [] | A list of the duration, in ms, of the last 10 game ticks. Used for calculating TPS. |
Defined in
Variables
default
• default: ShallowReactive
<Transient
>
The global transient state object.