The player save data object.
Whether or not to automatically save every couple of seconds and on tab close.
A multiplier for time passing. Set to 0 when the game is paused.
The ID of this save.
Whether or not to continue playing after hasWon is true.
A dictionary of layer save data.
The ID of this project, to make sure saves aren't imported into the wrong project.
The version of the project this save was created by. Used for upgrading saves for new versions.
The display name of this save.
Whether or not to apply offline time when loading this save.
How much offline time has been accumulated and not yet processed.
The open tabs.
The current time this save was last opened at, in ms since the unix epoch.
How long, in ms, this game has been played.